Looks like we’re seeing the start of a new PS4 era, as we’re now seeing live video streams surface on Ustream. Check out Glasswalk3rr in (U)streaming action!
Video streaming by Ustream
Here’s a screen grab (with an active social stream) @KyleOrl just a few minutes ago:
Keep it coming Ustreamers!
Exactly seven years ago, Sony dramatically changed the gaming landscape with the launch of the PlayStation 3 (PS3) game console. Fast-forward to the present, and Sony is uniquely-positioned to repeat history with the launch of the PlayStation 4 (PS4).
One of the most important features of the PS4 will be its live video streaming capabilities, with both Ustream and Twitch integrated into the console. It’s a game-changing feature (literally), and earlier this year, I chatted with Engadget, Forbes, and The Wall Street Journal about the potential for the PS4 to become the “modern day cable box.”
Consumerization, the growing tendency for new technology to emerge first in the consumer market and then spread into the enterprise sector, has and will continue to pave the way for innovation. What first started as “BYOD” (Bring Your Own Device), has led to the harsh (yet exciting) realization by enterprise companies that software in today’s constantly connected world needs to be both easy to use AND easy to the eye.
At Ustream, we’ve also experienced consumerization, and I’m happy to say that — as a result of all the hard work from our Ustreamers across the globe — the dual notions of “easy to use” and “easy to the eye” can indeed co-exist in this live video streaming world we thrive in. We’ve got a ton of work to do in order to meet the growing needs of our customers, but we can certainly credit our early adopters (largely consumers) and plan to continue to improve the user experience.
I’ve started writing regular posts on Medium, check out the full post here: Who Put The Consumer In My Enterprise?, via Medium
Yesterday, we went back to school… and boy have things changed! Paperback books, heavy binders, multi-colored pens for note-taking, even lockers — all things of the past. Instead, students are given iPads, classrooms are set up with big TV screens, and even the library looks like a lounge!
Now this just isn’t any ordinary school (nor is it the high school I went to). Tucked at the foothills of the Santa Cruz Mountains and wedged in between Watsonville and Gilroy, is the 100-acre digital Disneyland, formally known as Monte Vista Christian School (MVCS). Home to nearly 1000 students (middle and high school), MVCS fuses old and new, bridging the gap between education and new media.
Peter Kadlot is a colourful personality who’s interested in endless kinds of things from IT programming to fine arts, from social science simulations to new media, from hijacking space to startuping. Right now, his main object is to take in San Francisco’s true colours and real startup environment at Ustream’s office.
‘I’m interning here for a month and great mentors watch us all the time. It’s a fantastic opportunity as I can work not only as a designer but also as a front-end developer, which makes me able to deal with a problem from lots of angles’ he says adding later he’s intending to spend one or two weeks going to meetups, hackerspaces and other IT events.
Laszlo, or Laci as his mates call him, has a lucky star. He finished pretty easy his studies at Budapest University of Technology and Economics which is one of the most difficult unis of Hungary. He was able to attend other, very-hard-to-get-in IT courses and now he’s the first fellow of Bridge Budapest getting experience at Ustream.
‘I still can’t believe that I’m gonna make it. Going to the US for seeing how a startup really works is a dream come true for me’ he says. Of course, he doesn’t believe that his path is entirely a game of chance but he does share the motto of Bridge Budapest’s founders. So you have to work hard for your dreams and that’s what makes you lucky.
The Tokyo Game Show just kicked off, and we’ve got the first look at the PS4 in action. Over the next four days, gamers will be playing Capcom’s Deep Down, utilizing the streaming capabilities baked into the console. Check it out here:
Back to Basics — What’s the appeal of (U)streaming for gamers?
While at E3, I asked a significant number of gamers about their thoughts on streaming, particularly their reasoning behind choosing one platform over another. In essence, I basically asked them, “Why aren’t you streaming your games on Ustream?” That question got a lot of answers — some legitimate relating to established fan bases, while others commented along the lines of Platform bashing.
Last night, we witnessed another example of the power and proliferation of citizen journalism, and I’m proud that we were able to provide a platform to empower individuals to do so. In the wee hours of the night, citizen journalists broadcasted the SB5 bill proceedings in Texas, allowing hundreds of thousands into the courtroom in real-time via the online streams. This filled a void for many, as traditional media outlets instead littered their programming with infomercials and re-runs that have become the standard for late-night television.
Live stream by Ustream
Another Bonnaroo Music & Arts Festival is officially in the books, and we saw incredible online engagement across the world for this popular event three-day event in Manchester, Tennessee. This was the first year Ustream teamed up with Superfly Productions to live video stream the event, and the results were pretty remarkable — over 11 million fans tuned in, marking the event as one of the highest-viewed streaming festivals to-date. This was also one of Ustream’s top-viewed events in company history, falling short only to Sony’s PlayStation 4 press conference earlier this year.
Two sides of a stream: SaaS vs. Advertising
We’re intrigued by today’s news from Google’s I/O conference about how YouTube is making their beta live video service more available to certain select parters (those with more than 1000 followers and are selected through an application process). While some view this as a competitive threat to Ustream, we see this development as complementary and it certainly validates the significance of LIVE as the next wave in online video.
Since 2007, Ustream has built an open technology platform that allows anyone to instantly transmit live broadcasts over the internet, using anything from a simple mobile phone app to the most sophisticated digital camera. Many cameras like those from Panasonic, Samsung and Logitech now come with Ustream built-in. It’s literally “point, shoot, and stream live to Ustream.”