From Fiction to Game Mechanics by Randall Bills

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    neoncon
    neoncon
    November 7, 2009
    38:17
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    Take a far future utopian star traveling game, where your goal is to boldly explore new frontiers. Now, how do you develop a game for this fictional universe? What are the aspects of play that match the tenets of the universe? How do you make the game feel like the movies, shows, or books?
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