Chat Rules: - Don't keep asking me about what will be in the next demo.
Do not ask for Mod. Becoming a Chat Mod is based on stream attendance, maturity, and likability.
Do not pester the SSF2 developers in the chat. They come here for the same reason you do; to have fun and watch Ya Dad deliver B****-fists, not be bombarded with questions they're not supposed to answer.
NO SPOILERS. Breaking this rule will result in a perma-ban
All in all, just don't make an ass of yourself and we're good 8)
About me: I first discovered SSF2 back in 2010 while I was looking up fan games (I'm a huge fan of indie and fan games). I played the first Super Smash Flash back in high school, so I was already aware of the series.
It was pretty neat for a flash game. At this point, I think the demo was some iteration of 0.5. it was VASTLY improved from the first SSF since now all characters had tilts, smash, and all special moves. During this demo, I think Sora's down-b changed the element of his neu-b (between fire, freeze, and thunder) and his voice was from Kingdom Hearts 1. Anyway, the game would have been a lot more playable had it not been for the ANNOYING cpu's that kept spam-grabbing. At the time, these grabs were near-inescapable, so I got fed up with it and quit playing.
I came back to the game when 0.7 came out. More characters, more stages, and no more spam-grabbing, but the physics just weren't there yet.
I rediscovered SSF2 the summer of 2012 after reading about it in an online article from gamesradar.com entitled, "fan games that shouldn't be ceased or desisted." I decided to give it one more try.