Debate: Motivation, Learning, and Transfer From Computer Games
Computer games have become very popular for players, developers, and researchers. Despite that popularity some scholars are skeptical of the value of such games. This session consists of a debate about the value of computer games for learning. Valerie Shute, Florida State University, takes the position that computer games are a useful medium for student learning, while Richard E. Clark, University of Southern California, holds that whatever may be learned from such games- other than playing the game- can be done more effectively and economically by other means. Presenters will have 20 minutes to state their positions, 10 minutes each for rebuttals, and the remaining time will be devoted to discussion with the audience.